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AI Insights · Timothy · June 2022

Top 5 3D Realistic Games in New Zealand - Q2 2022 Performance

Discover the performance trends of the top 5 3D realistic games in New Zealand for Q2 2022, including key metrics such as weekly downloads, revenue, and active users.

Top 5 3D Realistic Games in New Zealand - Q2 2022 Performance

In the second quarter of 2022, the top 5 3D realistic games on a unified platform in New Zealand showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on data from Sensor Tower.

Call of Duty®: Mobile experienced a varied trend in weekly revenue, peaking at approximately $55K in mid-April and showing a gradual decline to around $35K by mid-June before rising again to $45K by the end of June. Weekly downloads showed a slight downward trend, starting from 3K at the end of March and stabilizing around 2.5K by the end of June. Active users saw a general decline from 53.5K at the beginning of April to approximately 43K at the end of June.

Race Master 3D - Car Racing had a relatively steady weekly revenue, with minor fluctuations between $57 and $233. The game’s downloads remained consistent, averaging around 2.5K to 2.9K per week, while active users showed a slight increase from 9.4K at the end of March to 11.1K by the end of June.

Apex Legends Mobile, which launched in mid-May, saw significant spikes in revenue, peaking at $7.4K at the end of May. Downloads were initially high at 4.6K in late March but dropped to around 1.6K by the end of June. Active users also experienced fluctuations, peaking at 10.2K at the end of March and dipping to around 6.8K by the end of June.

Diablo Immortal, released in early June, showed a strong start with weekly revenue peaking at $32K in its first week. Downloads started high at 10.2K but quickly tapered off to 1.6K by the end of June. Active users mirrored this trend, starting at 11K and dropping to around 6.3K by the end of the month.

Last Fortress: Underground exhibited a steady increase in revenue, reaching approximately $14K in mid-June. Downloads fluctuated, peaking at 4.1K in late April and stabilizing around 1K by the end of June. The game’s active users showed a significant rise from 1.3K at the end of March to around 6.3K by late April, before stabilizing around 3.2K towards the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022